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Research explained

Do games make children aggressive?

The evidence is more complicated than a yes or no. Separate violent content, everyday aggression and a difficult evening after playing.

The controller hits the sofa. Your child has lost again. It is tempting to turn that moment into a verdict on games. A more useful first question is what happened: a frightening scene, a frustrating challenge, an argument with another player, or simply being asked to stop? Those are possibilities to investigate, not a diagnosis.

Why two credible studies can sound different

A 2018 meta-analysis combined 24 longitudinal studies with more than 17,000 participants. It found a small positive association between violent-game exposure and later physical aggression, including analyses accounting for earlier aggression. Following children over time helps establish sequence, but it does not remove every alternative explanation.[1]

A 2019 registered report studied 1,004 British 14- and 15-year-olds and their carers. It found no association between violent-game engagement and carer-rated aggressive behaviour. The analysis plan was registered in advance, reducing room to pick an attractive result afterwards. It was still an observational snapshot of a particular age group.[2]

The debate did not end there. A 2025 reanalysis questioned aspects of the 2019 study’s aggression measure, statistical controls and exposure measurement. That is one reason not to present a single null result as the final answer.[3]

Small effects, different questions

A comparison of major meta-analyses in 2019 found that their estimates were more similar than their competing headlines suggested: estimated effects were generally small. How aggression is measured and which studies are included matter to the conclusion.[4]

These studies examine aggressive outcomes; they do not let us predict serious violence by an individual child. Nor does a population average tell you whether your child finds a particular scene upsetting. Content suitability and your child’s experience remain practical questions even when the research is uncertain.

What to do after a difficult session

  • Start with the event: “What happened just before you got upset?” Listen before deciding the cause.
  • Look at the game together. Was the difficulty, the story, the chat or the stopping point the problem?
  • Try one change you can observe: a different game, playing together, disabling chat, or agreeing a stopping point before starting.
  • If aggression is persistent, severe or affecting life beyond play, seek advice from a qualified professional rather than trying to settle it with a game ban alone.

These are practical editorial suggestions, not a tested treatment protocol. The aim is to understand your child’s situation without either blaming games for everything or defending them at all costs.

Studies & sources

Research findings and professional guidance are identified below. Practical examples are our editorial suggestions.

  1. Prescott, Sargent & Hull (2018) · Violent games and physical aggression over time ↗

    PNAS. Meta-analysis of longitudinal studies. DOI: 10.1073/pnas.1611617114.

  2. Przybylski & Weinstein (2019) · A registered report on games and aggression ↗

    Royal Society Open Science. Observational study of 1,004 adolescents and their carers. DOI: 10.1098/rsos.171474.

  3. The Question of Violent Video Games and Aggression (2025) ↗

    Aggressive Behavior. Methodological reanalysis of the 2019 dataset. DOI: 10.1002/ab.70042.

  4. Mathur & VanderWeele (2019) · Finding Common Ground in Meta-Analysis “Wars” ↗

    Perspectives on Psychological Science. Comparison of estimates across meta-analyses. DOI: 10.1177/1745691619850104.

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