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Yoshi's Crafted World

2019

A gentle platformer built from cardboard and paper, with co-op for young children.

Ages 5–9Console

MeaningfulnessMinimaleditorial ↘
You play
Players guide Yoshi through short stages made of cardboard, paper cups and yarn, throwing eggs at targets, flipping stages to play them from the back to find hidden items, and collecting flowers; in Mellow Mode Yoshi floats and takes less damage, and a second player can join on a shared Switch at any time.
Why it may be useful
For a young child this is often a first real video game: it builds two-handed controller coordination and the habit of looking closely at a scene, and a shared second Yoshi lets an adult play alongside rather than just supervise.
Keep in mind
It is a full-price Nintendo Switch game that needs a console and, for the youngest players, a co-playing adult; stages get longer and the later ones ask for more patience than a small child may have.

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In depth

Written 2026-09-15 · editorial assessment, not a measured effect · how we rate →

What the game is

Yoshi's Crafted World is a side-scrolling platformer for Nintendo Switch, made by Good-Feel and published by Nintendo on 29 March 2019 at $59.99. Everything in it is built out of craft materials: cardboard boxes, paper cups, yarn, milk cartons and plastic bottles, arranged into dioramas that look like a school art project photographed close up. Nintendo lists 1-2 players on a single system.

Stages are short and mostly flat, and each can also be played from the back, which Nintendo describes as running a stage in reverse to reach items hidden behind the scenery. Yoshi runs, jumps, swallows enemies and throws eggs at targets. Mellow Mode, in Nintendo's own words, gives Yoshi wings for a breezier experience. Collectables are flowers, coins and Poochy Pups, and handicraft costumes unlock through play or by scanning amiibo figures. The ESRB rates it E for Everyone with Mild Cartoon Violence, and Nintendo lists thirteen languages.

What you actually do

You hold left and right, jump, and press a button to throw an egg. Eggs are aimed with a cursor at things in the background: a target, a floating balloon, a stack of cardboard hiding something. Most stages ask you to reach the end, then offer the reverse run for whatever you missed. Nothing chases you, damage costs a little progress rather than a life, and in Mellow Mode a stumble is usually caught by Yoshi's wings. A second player can pick up a controller at any point and play a second Yoshi on the same screen. Later stages get longer and hide more, but the controls never get harder.

What it exercises

  • Coordinates two thumbs and a shoulder button on a controller for the first time.
  • Aims a thrown object at a target away from where the character stands.
  • Scans a scene for something out of place before moving past it.
  • Keeps trying after a fall, since falling costs very little here.
  • Shares one screen with another player without either one blocking the other.

Why we rate it Minimal Worksheet score 17 / 100

  1. FitHow much real knowledge or skill does the play itself make you use?12weight 45%

    Whatever this game offers sits in the controls and the shared play rather than in a subject. Aiming an egg into the background genuinely trains a two-handed skill a young child does not yet have, and the second Yoshi is a real design feature rather than a bolt-on. Fit lands at 12, though, because that is where the credit stops: there is no subject matter underneath the controls, so the game earns almost nothing beyond the coordination itself.

  2. TransferWill what you practise here work outside the game?10weight 30%

    The lowest number here, and correctly so. Controller coordination transfers to other games and to very little else, and spotting a hidden item on a cardboard set is not the same skill as looking carefully at the world. At 10, transfer credits only a faint chance that the crafted look prompts someone to build something out of a box afterward, which is a pleasant possibility rather than anything reliable.

  3. PracticeDoes the game make you use that skill again and again, as it gets harder?35weight 25%

    Every stage rehearses the same handful of actions, and the reverse runs mean each is played at least twice, so a young player gets real repetition on the controls, which is why practice reaches 35. It does not go higher because the game stops asking for anything new fairly early; after that it is more of the same at greater length, without the difficulty actually rising.

What the evidence says

Editorial onlyNobody outside our desk has checked this. It is our reading of how the game plays.

The level is Editorial only. Nintendo's own store page supports the facts here: developer and publisher, the 29 March 2019 release, the $59.99 price, 1-2 players on one system, the reverse-side stages, the collectables, the costumes and amiibo, the thirteen languages, and Nintendo's own wording for Mellow Mode. The ESRB summary supports the E rating and the Mild Cartoon Violence descriptor. There is no research on this game and none has been added. Nothing here claims a learning outcome: the case is about controller skills and playing alongside a younger child, which is an editorial judgment about the design rather than a measured result.

Editorial assessment - not a measured scientific effect.

Fit
12/100
Transfer
10/100
Practice
35/100

Why it makes the cut

It is a Nintendo platformer first and last; any benefit is a side effect of a child wanting to see the next cardboard world.

Editorial only

This is an editorial reading of Nintendo's official store page and the ESRB rating summary; no study of Yoshi's Crafted World exists and no classroom or program use has been documented.

Player reception source

Player reception data is not yet available.

Platforms & access

  • Nintendo eShop ↗$59.99$41.99−30%Console · Paid game ($59.99 at time of writing) · Checked 2026-09-09

Prices are US store listings in USD, last refreshed 2026-09-25; regional prices and sales differ.

Nintendo's store page lists a March 29, 2019 release, 1-2 players on one system, and describes Mellow Mode as giving Yoshi wings for a breezier experience.

The ESRB rates the game E for Everyone with Mild Cartoon Violence; enemies are defeated by jumping on them or throwing eggs.

Age guidance
Ages 5-9 · ESRB E
Topics
Creativity
Play styles
Co-op, Single-player
Tags
Couch co-op · Mellow Mode · No reading · Controller skills · First platformer

The value here sits almost entirely in controller coordination and shared play rather than in any subject, and the challenge stops rising early, so there is little to grow into.