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My PlayHome

2011

A digital dollhouse where everything works: cook, bathe, and put the family to bed.

Ages 2–7Mobile

MeaningfulnessMinimaleditorial ↘
You play
Children move family members between rooms, open every cupboard, cook and serve food, pour drinks, switch lights and the TV on and off, run the shower, and act out mealtimes, bedtimes and visitors; the house responds to everything but never asks for anything.
Why it may be useful
Acting out cooking, bathing and bedtime with a silent dollhouse gives a young child real, open-ended practice sequencing a familiar routine and putting words to it, though almost all of that value comes from an adult talking alongside rather than from the app itself.
Keep in mind
It is deliberately unstructured, so a child who wants tasks or rewards may drift after a few minutes, and the wider series is sold as separate paid apps.

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In depth

Written 2026-09-15 · editorial assessment, not a measured effect · how we rate →

What the game is

My PlayHome is a digital dollhouse for phones and tablets, made by PlayHome Software and first released in 2011. You see a cutaway house with its rooms side by side, a family of characters standing in it, and no instructions at all. There is no story, no goal, no score and no voice telling anyone what to do. The point is that everything works.

Cupboards open. The tap runs. The shower runs and the character gets wet. Food comes out of the fridge, goes on a plate, and disappears when someone eats it. Lights switch on, the television plays, beds can be got into, characters can be picked up and carried from one room to another and dropped in the bath. A child finds all of this by poking at it.

The developer's site says the app has no advertising and no in-app purchases and is usable from about age two, and it was still receiving updates in 2026 despite its 2011 origin. It is a one-time purchase of a few dollars. The wider My PlayHome series, with a shop, a school and a hospital, is sold as separate apps, and a subscription bundles the set.

What you actually do

A child drags a character into the kitchen, opens the fridge, takes out a carton, pours a drink, and hands it to somebody. Then they put everyone in the bath at once. Then they turn every light off and put the whole family to bed at once. Nothing stops them and nothing rewards them, so what a session looks like depends entirely on what the child has been thinking about.

What usually emerges is routine. Children replay the parts of the day they know best, meals, bedtime, someone arriving at the door, and give the characters lines. Older siblings stage longer stories with a plot. Because there is no narration, everything spoken in the room comes from the people in it. Getting better is not a category here; what changes over time is how elaborate the pretend becomes.

What it exercises

  • Acts out a familiar routine in sequence: cook, serve, eat, wash up
  • Puts words to what is happening, usually with an adult supplying new ones
  • Explores an interface with no instructions and learns what responds to a touch
  • Assigns roles to characters and keeps track of who is doing what
  • Practices small hand movements: dragging, pouring, opening, carrying

Why we rate it Minimal Worksheet score 31 / 100

  1. FitHow much real knowledge or skill does the play itself make you use?28weight 45%

    Fit is scored 28 because the pretend play is the whole app and nothing has been bolted on, which is exactly right for this age. It sits low because the app itself supplies almost no language and sets no situations; nearly all of the value comes from the adult sitting alongside rather than from anything the software does on its own.

  2. TransferWill what you practise here work outside the game?25weight 30%

    Transfer is scored 25 because rehearsing routines and talking about home life plausibly supports the same play a child does with a wooden dollhouse, which is a real but modest benefit. What cannot be claimed is that the digital version adds anything a physical dollhouse and a real conversation would not already give.

  3. PracticeDoes the game make you use that skill again and again, as it gets harder?45weight 25%

    Practice is scored 45 because children do come back, and each visit can differ since the play comes from the child rather than from content that gets used up. It is capped because the house itself is fixed: after a few weeks a child has found everything that opens, and only imagination extends it from there.

What the evidence says

Editorial onlyNobody outside our desk has checked this. It is our reading of how the game plays.

The evidence level is Editorial only. The developer's site and the App Store listing confirm the price, the absence of advertising and in-app purchases, the age guidance from about two, and that the app was still being updated in 2026. None of that speaks to learning. The one research source cited, Hirsh-Pasek and colleagues in Psychological Science in the Public Interest in 2015, reviews what makes a children's app educational and argues for active, engaged, meaningful and socially interactive use. It never tested My PlayHome. It is cited for the general point that an adult talking alongside matters more than the app, which is exactly what this one requires.

Editorial assessment - not a measured scientific effect.

Fit
28/100
Transfer
25/100
Practice
45/100

Why it makes the cut

It is the digital equivalent of a wooden dollhouse; the play is the pretend, and no learning goal was ever bolted on.

Editorial only

Editorial: based on the developer's site and the App Store listing, plus general research on educational app design that supports adult talk alongside a screen rather than any study of this app itself.

Player reception source

App Store ↗ · 3,099 ratings · Checked 2026-09-09

Platforms & access

  • App Store ↗$3.99In-app purchasesMobile · Paid app ($3.99 at time of writing), no ads or in-app purchases · Checked 2026-09-09
  • Google Play ↗$3.49In-app purchasesMobile · Paid app, no ads or in-app purchases · Checked 2026-09-09
  • Official site ↗Checked 2026-09-09

Prices are US store listings in USD, last refreshed 2026-09-25; regional prices and sales differ.

The developer's site states the app has no advertisements and no in-app purchases and is usable from age two; My PlayHome Plus is a separate subscription listing that bundles the whole series.

The app was still being updated in May 2026 despite its 2011 origin.

Age guidance
Ages 2-7
Topics
Creativity
Play styles
Single-player, Sandbox, Creative
Tags
No reading · Ad-free · One-time purchase · Pretend play · Dollhouse

It lands in the lowest band because the fixed house offers little once its cupboards and routines are found, and nearly everything of value depends on an adult supplying the words.