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Storyteller

2023

A puzzle game where moving characters and scenes changes how the story ends.

Ages 7+PC, Console, and Mobile

MeaningfulnessMinimaleditorial ↘
You play
Players drag characters and settings into comic-book panels to produce the exact sequence of relationships, betrayals, rescues, deaths, or reversals a prompt demands.
Why it may be useful
Solving a puzzle means correctly predicting how motive, knowledge and sequence combine to produce a story, which is close to how you read fiction. What is missing is language for talking about it, so the practice stays wordless unless you supply the vocabulary yourself.
Keep in mind
The value here lies in playful narrative causality, not in moral or historical accuracy.

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In depth

Written 2026-09-15 · editorial assessment, not a measured effect · how we rate →

What the game is

Storyteller is a puzzle game by the Argentine designer Daniel Benmergui, published by Annapurna Interactive in March 2023 after many years in development. It is on PC, Nintendo Switch, and on phones through a Netflix subscription.

Each level gives you an empty strip of comic panels and a title such as a betrayal, a rescue or a death from grief. Below sit the pieces: a handful of settings, like a church, a graveyard or a throne room, and a handful of characters, like a king, a vampire, a knight or a woman named Lenore. You drag them into the panels.

The characters then act on their own, according to rules the game never states. Put two people in a church and they marry. Show one of them a death and they grieve. Show them a lie and they believe it until something contradicts it. The whole game is discovering those rules by testing them, and puzzles are solved in seconds once the idea lands.

What you actually do

You read the title, guess at a sequence that would produce it, and place the pieces. The panels play out immediately and the game tells you whether the title was satisfied. Usually it was not, so you swap one element and watch how the whole chain downstream changes.

The difficulty comes from stories that need a specific order and a specific state of knowledge: someone has to believe a thing before they can be disillusioned by it, or be absent at the moment that matters. Getting better means thinking in terms of who knows what and when, instead of just which characters are present.

What it exercises

  • Works out why a story turned out the way it did and changes one element to test it.
  • Puts events in an order that produces a specific ending.
  • Tracks what a character knows and when they learned it.
  • Names the cause of an outcome rather than accepting it as given.
  • Recognizes a story pattern such as betrayal or mistaken identity by its parts.

Why we rate it Minimal Worksheet score 31 / 100

  1. FitHow much real knowledge or skill does the play itself make you use?35weight 45%

    Fit is scored 35, the highest of the three here. There is no story wrapped around a puzzle here; the puzzle is narrative causality itself. Solving a level means correctly predicting how motive, knowledge and sequence combine, which is exactly the kind of thinking worth pointing at. It stops short of the very top because each puzzle, once solved, resolves in seconds and asks nothing further.

  2. TransferWill what you practise here work outside the game?25weight 30%

    Transfer is scored 25. Asking why a character did something, and what they knew at the time, is the core move of reading fiction, and this game drills it hundreds of times. What it does not give is language for talking about it, so the practice stays wordless unless an adult or teacher supplies the vocabulary, which is why the number lands in the middle rather than higher.

  3. PracticeDoes the game make you use that skill again and again, as it gets harder?30weight 25%

    Practice is scored 30. Every level repeats the same guess, test and revise cycle, and there are enough of them to make the habit stick for a while. The reason it is not higher is that the game is genuinely short, and once solved a level has nothing left to give, so the repetition runs out well before it becomes a deep habit.

What the evidence says

Editorial onlyNobody outside our desk has checked this. It is our reading of how the game plays.

The level stays at Editorial only even though two academic papers examine this game directly, one on its use for building literary competence in teaching and one on its playful design. Both analyze the design rather than measure what players gain, and neither tested children, so we treat them as informed reading rather than outcome evidence. The Steam and Nintendo listings confirm the developer, the publisher, the March 2023 release, the platforms, the languages and the Netflix route on phones. The claim about narrative reasoning describes what solving a level requires.

Editorial assessment - not a measured scientific effect.

Fit
35/100
Transfer
25/100
Practice
30/100

Why it makes the cut

Manipulating characters and settings to satisfy each story prompt is a clear game-first pleasure even without any literacy framing.

Editorial only

This stays editorial only: two academic papers examine the game's design directly, but both analyze it rather than measure what players gain, and neither tested young readers, so we treat them as informed reading rather than outcome evidence.

Player reception source

Steam ↗ · 4,092 English reviews · Checked 2026-08-24

Platforms & access

Prices are US store listings in USD, last refreshed 2026-09-25; regional prices and sales differ.

Current mobile play requires an active Netflix subscription.

The mobile version supports offline play after installation according to Netflix support.

Steam verifies PC, Nintendo verifies Switch, and Netflix Game Support verifies the current mobile release on iPhone/iPad and Android devices.

Nintendo and Netflix both explicitly verify English, French, German, Spanish, and Brazilian Portuguese among the supported languages.

Premium on Steam and Switch; subscription-gated on mobile through Netflix.

Age guidance
Ages 7+ · PEGI 7
Topics
Creativity, Logic & strategy
Play styles
Single-player, Puzzle, Creative
Tags
Narrative causality · Story puzzles · Comic panels

Solving a puzzle here means correctly predicting how motive, knowledge and sequence combine into a story, which is real narrative reasoning, though the game gives it no words of its own.